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121. I need help deciding on a Command ship!! - in Ships and Modules [original thread]
Originally by: Solant Originally by: Testy Mctest Nighthawk undoubtedly for missions. Think of it like a better version of the Drake. Just don't expect to ever, ever PvP in it :) You're mistaken if you don't think the NH can p...
- by J Valkor - at 2007.10.14 06:24:00
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122. The Torp nerf/buff on sisi - in Ships and Modules [original thread]
Edited by: J Valkor on 14/10/2007 06:19:20 Needs more paint.
- by J Valkor - at 2007.10.14 06:18:00
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123. CCC rigs and drawback - in Ships and Modules [original thread]
You are thinking of the capacity rigs, right? They have no drawbacks.
- by J Valkor - at 2007.10.13 23:10:00
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124. new nightmare - in Ships and Modules [original thread]
Next PVP tourney is going to be something out of this world if this Nightmare goes live. That is a **** load of versatility combined with a **** load of DPS.
- by J Valkor - at 2007.10.07 22:38:00
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125. What is a proper Drake Setup? - in Ships and Modules [original thread]
The correct answer is to armor tank it as the alliance tourney has demonstrated.
- by J Valkor - at 2007.09.07 16:38:00
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126. 5% Kinetic Missile Damage - It needs to go. - in Ships and Modules [original thread]
How about not nerfing the Nighthawk? Yeah, that would be great.
- by J Valkor - at 2007.08.29 23:27:00
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127. Ballistic control system and heavy assualt missiles - in Ships and Modules [original thread]
It is a bug, sort of. Your missiles when you look at them through the show info screen as an equipped item simply do not take into account the damage bonus given by Ballistic Control Systems. You still have the extra damage.
- by J Valkor - at 2007.08.26 07:35:00
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128. Nub Drake lvl4 mission runner. - in Ships and Modules [original thread]
Originally by: Harrana I'm nearly 2 years old and have only just reached the 1bil number in the old wallet (slave implants here i come), how after a few months have u got 1.5bill????? Am I not doing something right? I can only assume ...
- by J Valkor - at 2007.08.24 17:49:00
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129. Ugliest ships in eve. - in Ships and Modules [original thread]
Ferox is great looking. Especially when it is painted black for the Nighthawk. You *****es just don't like the ultra-industrial look. Osprey and Moa both look like ****.
- by J Valkor - at 2007.08.20 21:42:00
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130. A thought on what a Nighthawk needs. - in Ships and Modules [original thread]
Originally by: Fehnrail Quote: DPS is damage per second, just so you know. And here I thought it was Doubloons Per Skydive or something. Missile velocity is a nice idea, but that should replace precision bonus. I'd rather ha...
- by J Valkor - at 2007.08.17 02:43:00
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131. A thought on what a Nighthawk needs. - in Ships and Modules [original thread]
Originally by: J'Mkarr Soban DPS is damage per second, just so you know. How about a missile speed bonus? I'd rather missiles got there faster. Then level missile velocity and install rigs/implants.
- by J Valkor - at 2007.08.16 23:15:00
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132. Best Looking Ships in EVE. - in Ships and Modules [original thread]
Edited by: J Valkor on 16/08/2007 03:25:50 1. Nighthawk 2. Hyperion 3. Rokh.
- by J Valkor - at 2007.08.16 03:26:00
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133. How much DPS is 400 DPS? - in Ships and Modules [original thread]
Edited by: J Valkor on 13/08/2007 19:55:08 My Nighthawk does almost 500 DPS with Caldari Heavy Missiles and a high skills. I suppose I could sacrifice a good deal of it and fit more SPR 2's... but naa.
- by J Valkor - at 2007.08.13 19:54:00
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134. Inconsistency withiin the BC Class going onto the T2 version? - in Ships and Modules [original thread]
This stupid **** again. Drake - 7 Launchers. 1.25% Damage bonus. 7*1.25 = 8.75 Nighthawk - 6 Launchers. 1.20% Damage bonus. 1.25% ROF bonus. (I actually have CS to 5, but most don't.) 6*1.20 = 7.2 Now, ROF works differently than pure damage. L...
- by J Valkor - at 2007.08.13 19:47:00
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135. Rewrite description text for your favorite/least favorite ships! - in Ships and Modules [original thread]
Nighthawk Eat **** and die. What? No, I was talking to Kim. I was finishing her thoughts. "If anyone touches my stuff..." Eat **** and Die!
- by J Valkor - at 2007.08.13 01:27:00
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136. The Caldari Problem. - in Ships and Modules [original thread]
Originally by: Teramaxus Originally by: Goumindong [ Two damage mods is 34% dps. Not really "similar", especialy since the Cereberus has 2.25 times the range of the Sacriledge[30+km HAMS] Meanwhile the Sac has a better tank, g...
- by J Valkor - at 2007.08.08 00:38:00
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137. l4 nighthawk - in Ships and Modules [original thread]
6x Heavy Missile Launchers 3x LSE 2's. 1x Invul Field. 1x Faction Specific Hardener. 1x True Sansha Power Diag. 1x SPR 2. 3x BCS 2's. If you don't want to get a true sansha power diagnostic replace a BCS with another Power Diag 2.
- by J Valkor - at 2007.08.06 19:16:00
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138. 2 years out-Buy a Drake train to fit- and it gets nerfed - in Ships and Modules [original thread]
A. Drake should be able to tank every level 4 mission fine if you gear it for that. B. Get a Nighthawk.
- by J Valkor - at 2007.08.06 02:59:00
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139. The Caldari Problem. - in Ships and Modules [original thread]
Edited by: J Valkor on 02/08/2007 20:33:02 The Caldari problem is that you don't fly a Nighthawk. It is pure sex.
- by J Valkor - at 2007.08.02 20:32:00
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140. Fast missiles versus fast ships - in Ships and Modules [original thread]
Originally by: Goumindong No, missile speed is largly unimportant to whether or not you are going to damage the target. It only modifies the time it takes for the missiles to hit and their range. Most all missiles will do 0 damage to a ta...
- by J Valkor - at 2007.08.02 20:10:00
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